Well, it is what it is. I recently managed to beat a map that seemed impossible back in the day (all I had to do was read the hints 😄
).
And in that map, there's this: beating with your hands takes way too long, and skipping such an easy exploit doesn't feel quite right 🤔
This is bad map design if it is really one long, grindy battle, especially if it is at the beginning.
).