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Mafia 109. Dreams of the Void Warriors

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#342
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Here's what I have to say:

Tox has some very interesting ideas, but is there any logic to them? I hope I'm not the only one who thinks so. Judging by the activity and the number of "peaceful" plans, Tox is clearly playing a strong game. I'd like to hear Count Orlov's opinion on his point of view, as I did like him in the previous game. I'll need to think more about Tox's "knight's move" – the idea sounds a bit crazy, but also a bit interesting.

I like Master in some ways, but not in others. Just because he's very hardcore in his search for clues doesn't mean he's not manipulating them, and since I don't understand them, I might fall for it, so I'm not very convinced by these clues. I liked his idea of going into NNV, but we need to think about that.

Krabby is sleeping right now and will respond to you later tonight when he wakes up. His behavior is indeed restrained, but this is probably because of the clue that he simply can't dispute. I wouldn't execute him yet, but I would keep him as a kind of Plan B.

I agree with the sentiment towards Nephele; real-life problems can be overwhelming. However, I wouldn't defend her as much as Tox is, although I don't want to execute her yet either. I don't think we'll lose anything by letting her stay. Strangely enough, two candidates for execution based on clues have now received negative votes.

Gumer wants to kick Krabby, and I'm not surprised

I don't really like the behavior of the others; they are quite skeptical of all the plans and are eager to execute Krabby and Nephele, which looks very much like a typical mafia player who doesn't contribute much useful information.

save animals, eat the rich