Posts from Mafia 109. Dreams of the Void Warriors
And if among Humer, Mackie, Nephela, and Alex, there is Suffering, and I am peace, and you are peace (which I already strongly doubt), then what will be the result?
Then, according to the method of elimination, all three Mafia members will be executed in turn. It seems that there is a mathematical chance, but it needs to be recalculated.
Hmm... And who will execute them if, by the next day, there will be three fewer worlds and no particular information, except for another clue?
Hmm... And who will execute them if, by the next day, three worlds are gone and there's no real information, except for another clue?
If you and I are not Suffering, but some other peaceful roles, then the Mafia has two options for this night: either remove Suffering's protection, or kill a peaceful player. If a peaceful player is killed, the vote will be 4-3, and I think the town will figure out who to execute. The main thing is not to be the first peaceful player to be executed.
Then, on the next night, the same scenario: let's say another peaceful player dies. There are 2 peaceful players left, including Suffering, and 2 Mafia. The vote will be 3-2, and they need to guess which of the Mafia is not the First Warrior.
Then, the First Warrior will kill the last peaceful player, and it will be 1 vs. 1 with Suffering. But Suffering will remove his execution protection before the First Warrior can remove his kill protection. And that's a win.
If, however, they target Suffering on the first night after your execution, the vote will be 5-3, and a Mafia member will be executed. If they don't target the First Warrior, the vote will be 5-2.
Then Suffering dies, and it's 3-2. The second Mafia member, who is not the First Warrior, is executed, and we have 3-1. And again, the First Warrior doesn't have time to kill everyone.
So, there are still chances.
. And who will execute them if, by the next day, three worlds are gone and there's no special information, except for another clue?
PA LEZ will help us... Oh, right...
Added 1 minute ago
. I think the city will figure out who needs to be executed.
In the previous game, they were particularly good at figuring things out.
In the previous game, players were particularly good at guessing.
You mean there's no information? But with the process of elimination, everything will become clear! Plus, information from investigations, plus, the connection between the roles.
If you and I aren't Suffering, but some other peaceful roles, then the Mafia has two options for this night: either remove Suffering's protection, or kill a peaceful player. If a peaceful player is killed, the vote will be 4-3, and I think the town will figure out who to execute. The main thing is not to be the first warrior to be executed.
Then, on the next night, the same scenario, let's say another peaceful player dies. There are 2 peaceful players left, including Suffering, and 2 Mafia. The vote will be 3-2, and they need to guess which of the Mafia isn't the first warrior.
Then, the first warrior will kill the last peaceful player, and it will be 1 on 1 with Suffering. But Suffering will remove his protection from execution before the first warrior removes his protection from being killed. And that's a win.
If, however, they target Suffering on the first night after your execution, the vote will be 5-3, and a Mafia member will be executed. If they don't target the first warrior, the vote will be 5-2.
Then Suffering dies, and it's 3-2, and the second Mafia member, who isn't the first warrior, is executed, leaving us with 3-1. And again, the first warrior doesn't have time to kill everyone.
So, there are still chances.
Oh, yes, a very realistic plan. And why doesn't the town play like this every game? It's so simple.
Here's what I have to say:
Tox has some very interesting ideas, but is there any logic to them? I hope I'm not the only one who thinks so. Judging by the activity and the number of "peaceful" plans, Tox is clearly playing a strong game. I'd like to hear Count Orlov's opinion on his point of view, as I did like him in the previous game. I'll need to think more about Tox's "knight's move" – the idea sounds a bit crazy, but also a bit interesting.
I like Master in some ways, but not in others. Just because he's very hardcore in his search for clues doesn't mean he's not manipulating them, and since I don't understand them, I might fall for it, so I'm not very convinced by these clues. I liked his idea of going into NNV, but we need to think about that.
Krabby is sleeping right now and will respond to you later tonight when he wakes up. His behavior is indeed restrained, but this is probably because of the clue that he simply can't dispute. I wouldn't execute him yet, but I would keep him as a kind of Plan B.
I agree with the sentiment towards Nephele; real-life problems can be overwhelming. However, I wouldn't defend her as much as Tox is, although I don't want to execute her yet either. I don't think we'll lose anything by letting her stay. Strangely enough, two candidates for execution based on clues have now received negative votes.
Gumer wants to kick Krabby, and I'm not surprised 
I don't really like the behavior of the others; they are quite skeptical of all the plans and are eager to execute Krabby and Nephele, which looks very much like a typical mafia player who doesn't contribute much useful information.
The Mafia probably knows with a 50% chance who our Happiness is (if we're lucky, they didn't use their ultimate on Revan before killing him, in which case it's 33%), and if...
Are you not considering the possibility of Happiness/Despair and Pain meeting?
Why can't they?
Are you not considering the possibility of Happiness/Despair and Pain meeting?