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#2
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shakkashuu
although my question isn't directly related to the mod, I'm still wondering: are creature banks – like crypts, elemental altars, or blood temples – configured only in DefaultStats or somewhere else?
Because I found that even after changing the creatures, their quantity, and other characteristics in this file, the generated maps (converted for this mod) still had the old banks. I then tested it on a generated map without the converter for this mod, and even tried changing DefaultStats in the game's default folder, but the same thing happened. I came to the conclusion that either they need to be activated somehow, or they are configured somewhere else.
Is there anyone who knows the answer to this question?
Personally, I changed the guards in the banks, and it worked. Perhaps you should import the mod into the generated maps. I also recommend changing the unused banks.

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