Added features:
Kingdom Information Window
(Allows you to view information about the player's cities and heroes.) Enabled and disabled by pressing the [K] key.
Extended "number of turns" indicator
(New indicators 3, 4, 5, 5+ have been added, showing how many days the move will take.)
Mana bar on the strategic map
(Places the mana indicator to the side of the hero icons displayed on the strategic map.)
Not displayed by default! Can be enabled by pressing [M].
"Wait" button on the initiative bar
(Allows you to reduce the initiative of the active creature stack (or war machine, or hero) to 0.5 (half) and pass the turn to the next creature stack.)
Sleep mode for heroes
(Allows players to enable and disable turn-end warnings for selected heroes.)
Enabled and disabled by pressing the [Z] key.
Map editor. Function to disable animation
(Allows you to disable all animations of objects on the map while they are being created.)
Danger status
(Allows you to inform the player about how dangerous a neutral creature stack or enemy hero is, based on the information they are viewing.)
Danger scale:
Very low (less than 1/2 the strength of the player's hero)
Low (1/2 the strength of the player's hero)
Medium (= equal in strength)
High (1.5 times stronger)
No chance (2 times stronger)
Display of dark energy (strategic map)
(Allows you to display the Necromancer's special resource, called dark energy, on the strategic map interface. (Located at the top of the screen.))
Mouse pointer coordinates on the map
(Allows you to display the coordinates of the cell that the pointer is targeting. This function only works on the strategic map.)
Enabled by pressing [CTRL]
"Magic in auto-battle" function
(Allows you to enable and disable the use of magic by the player's hero when the auto-battle function is enabled.)
"Flying camera" function in the city
(Allows you to enable and disable the camera orbiting around the city when the player enters it.)
Ability to set the turn time of a creature in battle
(Allows you to set the turn time of a creature in dynamic battles. Works for both single-player and multiplayer modes.)
Pop-up informational messages (warnings about team actions)
(Messages appear, informing the player about certain actions of their allies if they affect their interests, and also report on the successes and failures of allies. They will appear at the beginning of the player's turn as regular informational messages.)
Icon showing that city development is complete
(This function gives the player the ability to see which of their cities are fully developed and in which buildings can be built.)
Icon showing that there are not enough resources to build any structure this turn.
(This function gives the player the ability to see what they can build in a city, given the available resources.)
Function to show or hide ongoing network games (in the lobby)
(An additional checkbox that controls the display of currently running games in the general list of games. When the checkbox is checked, the full list is displayed. When unchecked, games that are already running are hidden. The checkbox is unchecked by default.)
Well, + bug fixes and some rebalancing
http://patches.ubi.com/heroes_might_...5_1.06_rus.exe
http://patches.ubi.com/heroes_might_..._5_1.06_eu.exe