Skip to content
User Avatar
#21
Auto-translated
Most maps are simple enough that they don't require предварительное изучение. For example, the maps for "Seasons" – I'm ready to play on any of them after looking at it for 10 minutes in the editor. And the opponent won't have the advantage of "knowing the map" – because there's nothing there that needs to be known.
I agree that for a player of that level, 10 minutes is enough, but for me, for example, I need to play at least once. And are you ready to play on any map (from the "Seasons" tournament) with a random Castle? :D Just kidding.
The chance that the generator will create an interesting map is about the same as using a text generator to create high-quality poems or stories.
+1
But still, with restarts, you can get at least some more or less interesting map. I myself haven't played random that many times, so this is purely my personal opinion. Maybe you're right about something.
The Miner and Trolls take the minimum amount of resources on week 1. There's no challenge in either case, it's all been done before. Cool topic, tell me how?
It's not that difficult, and if there isn't an improved stack in the Griffin Castle, then you can do it with almost no losses (if the griffins don't lose morale too much). Shakti, in principle, can also take resources for 2 angels on week 111, but here you will be completely at the mercy of chance, that is, the morale of the griffins. There will be significant losses, but then you will have 2 angels. :)
Yes, I want to add that when I say "taking resources on week 111," I mean a game difficulty of 160%, on 200% it's naturally impossible, because there's no money to buy a second hero and upgrade the trolls. But still, it's quite possible on the second or third turn.


Added after 15 hours 35 minutes
I wanted to ask a question that has been bothering me for quite some time:
If the random map generator draws maps according to a given template, then it must somehow balance the "wealth" of the zones of each player? It can't be that one person has everything, and the other has nothing (a relative comparison). If one person can have a lot of Utopias, Hives, Resource Buildings, and Dwellings, then the other may not have them, but will have, for example, a lot of Pandora Gates, gold, chests, and artifacts? In terms of value, each side may be equal, but it is clear that the first one has a practically winning option. That is, perhaps somewhere in some file, a certain constant value of "value" for each zone is specified, according to which the computer "balances" the random map? Does anyone know which files are responsible for creating a random map? Not only for the template itself, but also for its content. If it's not difficult, please post it. Or maybe someone knows how to balance a random map precisely according to the above-described content? In particular, I am interested in key objects, such as: Utopias, Resource Buildings, Hives, and Dwellings. Is it possible to specify somewhere that they are generated "equally" between the two players? Thank you in advance!

Statistics

Welcome our newest member: leyu