This is a very good map. A few comments:
- The stone across the road – is it a roadblock?
- If you destroy the demon garrison (clear the path for the Orcs) and go through the Orc territory to the northern garrison, you will “disobey the Queen’s order.”
- Grammar.
- The pyramid was guarded by 2 peasants, but that was probably my mistake.
- Regarding Antica, I was playing as Laslo, and I didn’t notice any errors in the script, except that the order to stay behind the garrisons was given to the Border Guard, Gretham, and not to Laslo; so why can’t he leave?
+I would like more complex, multi-stage quests.
Interesting scenario, enjoyable to play.
Did you touch the LUA code? Because I just rechecked, and it should result in a loss for any character (if they cross any garrison and enter Orc territory).
Code:
Trigger(REGION_ENTER_WITHOUT_STOP_TRIGGER, "garnizone_loss", "loss_game_voina");
Trigger(REGION_ENTER_WITHOUT_STOP_TRIGGER, "garnizone_loss1", "loss_game_voina");
Trigger(REGION_ENTER_WITHOUT_STOP_TRIGGER, "garnizone_loss2", "loss_game_voina");
Trigger(REGION_ENTER_WITHOUT_STOP_TRIGGER, "garnizone_loss3", "loss_game_voina");
Trigger(REGION_ENTER_WITHOUT_STOP_TRIGGER, "garnizone_loss4", "loss_game_voina");
Trigger(REGION_ENTER_WITHOUT_STOP_TRIGGER, "garnizone_loss5", "loss_game_voina");
function loss_game_voina(sName)
if GetObjectOwner(sName) == PLAYER_1 then
MessageBox (GetMapDataPath().."message.13.txt");
SetObjectiveState( "garnizone_zashita", OBJECTIVE_FAILED, PLAYER_1 );
Loose();
end;
end;Also, there are golems guarding the pyramid.
I suspect this is a mod conflict. Or maybe I messed something up, but I’m 100% sure that crossing the garrison should result in a loss. The script shouldn’t be buggy; it’s very simple. Or maybe you accidentally deleted a trigger in the map editor?)
The map can be completed with any hero, but there is one thing: the Dragon Citadel can only be attacked by Gretham. But I fixed this in the patch; after I check for grammar errors, I will re-upload the archive.
The roadblock was added to prevent the scripts from breaking, and, essentially, I didn’t want to load the map with unnecessary objects, so I kept it minimal.)
Regarding the demon garrison: according to the lore, the player should not cross the Orc lands under any circumstances.