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#6
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I'm starting to play it. I quickly glanced at the contents and was puzzled by a few Lua scripts labeled as "Heroes of Might and Magic 3 libraries." What are they even for? I didn't notice them being used anywhere, but I'll figure it out as I progress. As for the design: it's very simple and minimalist. I know that's trendy now, but I would have liked more detail!

Otherwise: a thousand lines of script, a lot of time devoted to the plot (judging by the topic description), "seems to be," hidden objects from the map editor are used (the Cyclops lair, I was really surprised at first), there are cutscenes - and overall, it's interesting to play. I can immediately see that it's good, the author put in a lot of effort, thank you for your work.

I would immediately ask you to run the text through a spell checker, it's hard on the eyes.
I connected the library because I thought I would use it in the future. It's like functions from HOMM3 ported to HOMM5, basically unnecessary clutter. I have problems with the design; I'm just the kind of person who doesn't see visual balance, so I either don't finish things or overdo them, but I try to do better. Regarding the text and errors, I understand, I'll double-check. I just make rough drafts first, then I adjust them to suit the plot, and I might have just missed something. Regarding the plot development, I mean that I tried to make the missions not of the type "Kill a goblin and get a reward," but to interweave many tasks. For example, if you don't want to destroy the portal, just don't touch it, but be prepared for the consequences. And I tried to do more of these little things, I hope it will be noticeable as you play. In the next storyline, I will delve deeper into the narrative with more elaboration. This map is a starting point in mapmaking, as I had to search for everything each time, which is why there is a lot of unnecessary stuff

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