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Dwells – Unique dwellings for creatures on the map, levels 4-7.

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I really like the idea. But it doesn't work for me =) I understand why. I've touched (changed) the file system that the mod uses (changed the MapObject folder).

My question is this: If I have examined and understood the .pak files correctly, it mainly creates additional folders with dwells within the existing town folders, and mentions of these dwells in the objectlink section.

In theory, I could bake this in so that I don't break my own changes. But here is the question: what does the bin folder affect? To be more precise, I know what it affects, but does it affect the main files or were they duplicated and created as separate ones? That is, if I gut the .pak and organize the contents in my folders, will the files in the bin folder overwrite the original files? I'm interested in whether this will break everything I've already done =)

I'm not counting much on an answer, as I see that the thread hasn't been updated for a long time (no one has written). But you never know, the author might occasionally drop by the forum and see the question.

And I am also concerned with the question: if everything mentioned above is confirmed and it's possible to integrate this mod without breaking my own work, would the author allow me to do so? After all, it is his hard work.
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