Cool!
Well, yeah.
Rod is moved to Rod
anchor -> xyz in pos -> xyz
fov in fov, you've already moved that
pitch, yaw, and roll should be rot -> x, y, and z, respectively. I'm not 100% sure about this because, as you can see, the notations are different, but it's clear that both refer to angles. And judging by the fact that roll = 0 and rot-z = 0 (approximately), it's most likely the same thing – the camera's tilt relative to the horizon.
But I'll have to try again later =)
By the way, I found that the individual camera works in the hero's window from the adventure map, and also in battles.
BUT it doesn't work in duel mode; my moved camera isn't used there, but the one in the first screenshot in the topic header is used. It's a rather interesting phenomenon. Although the xdb of the duel hero refers to the mapobject of the hero, which specifies the individual camera.
C - Strangeness