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Working with an individual camera.

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Well, in the scene editor (a special mode within the map editor), there are definitely shortcuts:
Message from a thread about creating videos (DialogScene)
So, the scheme for partial automation looks like this: create some kind of dialog scene on any map with those "decorations" that you have in your hero/creature scene (the decorations, specifically the map with all these objects, will need to be found in the game's resources), place the creature itself as an actor (probably at position 0, 0), move the camera around, rotate it, and press E. Then see what coordinates the editor has determined for such a camera.

Perhaps, a similar scheme will work if you open the decoration map itself in the map editor as a resource. Because I know it can be opened; I’ve done it before, but I haven’t checked whether the shortcuts work then. Although, thinking about it, where would they record the camera positions in that case? So, probably not.

Regarding the values themselves, well, obviously x, y, z are just coordinates in cells, angles are in radians or something. And also, among the parameters that I used to mess with, pay attention to FOV. The internet suggests that this is field of vision, and it is usually in degrees, but the mechanics of how this thing works seemed more like focus to me (because changing it essentially brings objects closer to or further from the camera). I think you can get pretty good at setting everything up visually, either on the first try or the second.

Or maybe what I wrote will give you some other idea.
 

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