Transparency is created using the alpha channel. Just take the alpha channel from the original image and copy it onto the finished one.

The only thing I noticed was basically at the very end. It turns out that I uploaded the wrong model for texturing =)
In the end, I textured the model of the first tier, but with the texture of the second tier xD
So, there's a lot of darkness on the helmet. I'm surprised that a lot of things matched up in general; apparently, the UV models differ only slightly.
I'll have to start over =).