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zahar0zStatistics
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#19
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It's most convenient to use Substance Painter. Since the program is specifically designed for editing and creating textures. But it's not as intuitive as Paint.NET or Photoshop, so you'll have to spend some time learning it.
zahar0z
Remember, I mentioned the *Substance Painter* program?
I'm currently creating a new texture for the Ancient Golems in it, and I want to show you in a few screenshots why it's worth using this program, even if you're just "recoloring" an existing model.
Here, for example, are different basic "smart" materials. This result is achieved in less than 30 seconds. Of course, this is a draft that needs to be refined later.
Want to paint directly on the model in 3D? Painter can easily do that.
Want to add a bullet impact mark or lightning from clothing? Or any other detail made using your own alpha. It takes just a minute.
What about simulating broken glass, raindrops, or other "physical" effects? Go ahead.
Painter is not more difficult to learn than Photoshop; it works on the principle of layers. It's a very common program in the industry now. I'm telling you, the models from Heroes 7/6 were painted using it.
The main feature of Painter is that, based on the geometry of the high-poly and/or low-poly model, it generates maps, and then creates "smart" masks based on them. In this way, for example, it can automatically create wear and tear in areas of bending and other cool effects.
In short, I highly recommend it to everyone who is interested in reskinning or even more so in creating their own models. This program or its analogue is a must-have.
Added 8 minutes later There are not just many, but a ton of various video tutorials on Painter (in English or, if it's too difficult, in Russian) online.