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By the way, how much time did the Castle retopology take? Can you post a screenshot of the geometry (I mean the mesh) just out of curiosity? Especially the "complex" areas where it's hard to save polygons, like stairs, arches, and so on. I'm interested in how you solve these problems.
I don't plan to change the city screen inside; it's too big a process (in terms of the number of models).
I'm only going to change the city on the adventure map.
I'll show you the mesh, but there's nothing special about it. Since I have a high-poly model from which the texture is baked, I don't need to smooth it out too much, unlike high-poly shading, which isn't very important (because it's correct on the high-poly model).



I know that the character inside has links to color models; that's why I thought it must somehow recognize them.
The main issue right now is that I don't know how to correctly specify the links to models in the file so that they appear on the adventure map. For example, if you build a Fort in the city, the Castle model changes; which file should I modify to achieve the desired result? (I think I came across something like this in the main Haven folder, but I didn't understand how to change it). When we build a Castle, the appearance changes (as well as the Magic Guild and the Capitol).
If I understand correctly, these lines "control" the display on the map when upgrading: