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Passable town.

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#3
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The simplest solution is to use scripts with a touch handler for the town and a question: "Do you want to enter the town or continue?" But I don't understand why this doesn't suit you... after all, most functions work in multiplayer!
I saw a message on a forum somewhere that scripts don't work in multiplayer, that the developers have blocked them.
I only wrote this because of that, so that we don't use scripts.