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Current questions and answers regarding the map editor.
BlockedTiles – these are the tiles occupied by an object, and they will be impassable, i.e., red, when the object is placed.
ActiveTiles – these will be green; attempting to move onto them equals interacting with the object.
HoleTiles – these will not only be impassable but will also cut out the texture of the surface beneath them, so you can see the underground part of the object (like a dwarven city, various holes in the ground, etc.).
Everything is defined in relative coordinates from the center tile of the object.