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Heroes 5.5 WarGame Edition - Tactical Edition.

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#1417
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I'm still tweaking the distribution of magic schools among classes; I'm not entirely satisfied with the parameters in some cases because, for example, there are no heroes with 40% spellcasting in the Light faction, and I need to create the most diverse builds possible. There are options for high spellcasting in the Light, and I want to explore them.

Added 2 hours 23 minutes ago
I swapped the positions of the Elves and the Undead; after all, the Undead should inherit high knowledge from the Mages, and the Elves should be associated with the Dark Elves through high spellcasting (which was exactly what the Light faction was lacking). The changes also affected the Mages. Final stat distributions:

Knight 30/40+10/20% (duels 7/9+3/5) = Leadership, Light, Darkness + Attack, Defense, Logistics Paladin 10/40+20/30% (duels 3/9+5/7) = Leadership, Light, Darkness + Defense, Luck, Education Inquisitor 20/40+30/10% (duels 5/9+7/3) = Leadership, Light, Darkness + Engineering, Education, Spellcasting

Warrior 30/40+20/10% (duels 7/9+5/3) = Defense, Light, Chaos + Attack, Luck, Engineering Veteran 20/40+10/30% (duels 5/9+3/7) = Defense, Light, Chaos + Leadership, Engineering, Education Priest 10/40+30/20% (duels 3/9+7/5) = Defense, Light, Chaos + Luck, Education, Spellcasting

Overlord 40/30+20/10% (duels 9/7+5/3) = Attack, Darkness, Chaos + Defense, Luck, Leadership Destroyer 40/10+30/20% (duels 9/3+7/5) = Attack, Darkness, Chaos + Logistics, Engineering, Education Imp 40/20+10/30% (duels 9/5+3/7) = Attack, Darkness, Chaos + Defense, Education, Spellcasting

Barbarian 40/30+10/20% (duels 9/7+3/5) = Engineering, Attack, Leadership + Defense, Luck, Logistics Huntress 40/20+30/10% (duels 9/5+7/3) = Engineering, Attack, Leadership + Logistics, Anti-Chaos, Anti-Summoning Shaman 40/10+20/30% (duels 9/3+5/7) = Engineering, Attack, Leadership + Summons, Anti-Light, Anti-Darkness

Ranger 30/20+40/10% (duels 7/5+9/3) = Luck, Light, Summoning + Attack, Leadership, Logistics Avenger 10/30+40/20% (duels 3/7+9/5) = Luck, Light, Summoning + Attack, Defense, Education Druid 20/10+40/30% (duels 5/3+9/7) = Luck, Light, Summoning + Engineering, Education, Spellcasting

Assassin 30/10+40/20% (duels 7/3+9/5) = Logistics, Darkness, Chaos + Attack, Luck, Engineering Witch 20/30+40/10% (duels 5/7+9/3) = Logistics, Darkness, Chaos + Defense, Leadership, Spellcasting Warlock 10/20+40/30% (duels 3/5+9/7) = Logistics, Darkness, Chaos + Luck, Education, Spellcasting

Reaper 30/20+10/40% (duels 7/5+3/9) = Spellcasting, Darkness, Summoning + Attack, Defense, Logistics Necromancer 10/30+20/40% (duels 3/7+5/9) = Spellcasting, Darkness, Summoning + Defense, Luck, Engineering Cultist 20/10+30/40% (duels 5/3+7/9) = Spellcasting, Darkness, Summoning + Logistics, Engineering, Education

Alchemist 20/30+10/40% (duels 5/7+3/9) = Education, Summoning, Chaos + Leadership, Logistics, Engineering Mystic 30/10+20/40% (duels 7/3+5/9) = Education, Summoning, Chaos + Luck, Leadership, Spellcasting Archmage 10/20+30/40% (duels 3/5+7/9) = Education, Summoning, Chaos + Spellcasting, Light, Darkness

Due to the change in the ratio of large and small creatures, the catapult branch will also change: 1) Artillery - before the battle, kills 10% of the enemy's small creatures (rounding up) 2) Sulfur Rain - before the battle, kills 10% of the enemy's large creatures (rounding up) The numbers have been reduced from 15% to 10%, but due to rounding up instead of down, Sulfur Rain is an effective counter against T7 (guaranteed to kill at least one creature).
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат