Added 2 hours 23 minutes ago
I swapped the positions of the Elves and the Undead; after all, the Undead should inherit high knowledge from the Mages, and the Elves should be associated with the Dark Elves through high spellcasting (which was exactly what the Light faction was lacking). The changes also affected the Mages. Final stat distributions:
Knight 30/40+10/20% (duels 7/9+3/5) = Leadership, Light, Darkness + Attack, Defense, Logistics Paladin 10/40+20/30% (duels 3/9+5/7) = Leadership, Light, Darkness + Defense, Luck, Education Inquisitor 20/40+30/10% (duels 5/9+7/3) = Leadership, Light, Darkness + Engineering, Education, Spellcasting
Warrior 30/40+20/10% (duels 7/9+5/3) = Defense, Light, Chaos + Attack, Luck, Engineering Veteran 20/40+10/30% (duels 5/9+3/7) = Defense, Light, Chaos + Leadership, Engineering, Education Priest 10/40+30/20% (duels 3/9+7/5) = Defense, Light, Chaos + Luck, Education, Spellcasting
Overlord 40/30+20/10% (duels 9/7+5/3) = Attack, Darkness, Chaos + Defense, Luck, Leadership Destroyer 40/10+30/20% (duels 9/3+7/5) = Attack, Darkness, Chaos + Logistics, Engineering, Education Imp 40/20+10/30% (duels 9/5+3/7) = Attack, Darkness, Chaos + Defense, Education, Spellcasting
Barbarian 40/30+10/20% (duels 9/7+3/5) = Engineering, Attack, Leadership + Defense, Luck, Logistics Huntress 40/20+30/10% (duels 9/5+7/3) = Engineering, Attack, Leadership + Logistics, Anti-Chaos, Anti-Summoning Shaman 40/10+20/30% (duels 9/3+5/7) = Engineering, Attack, Leadership + Summons, Anti-Light, Anti-Darkness
Ranger 30/20+40/10% (duels 7/5+9/3) = Luck, Light, Summoning + Attack, Leadership, Logistics Avenger 10/30+40/20% (duels 3/7+9/5) = Luck, Light, Summoning + Attack, Defense, Education Druid 20/10+40/30% (duels 5/3+9/7) = Luck, Light, Summoning + Engineering, Education, Spellcasting
Assassin 30/10+40/20% (duels 7/3+9/5) = Logistics, Darkness, Chaos + Attack, Luck, Engineering Witch 20/30+40/10% (duels 5/7+9/3) = Logistics, Darkness, Chaos + Defense, Leadership, Spellcasting Warlock 10/20+40/30% (duels 3/5+9/7) = Logistics, Darkness, Chaos + Luck, Education, Spellcasting
Reaper 30/20+10/40% (duels 7/5+3/9) = Spellcasting, Darkness, Summoning + Attack, Defense, Logistics Necromancer 10/30+20/40% (duels 3/7+5/9) = Spellcasting, Darkness, Summoning + Defense, Luck, Engineering Cultist 20/10+30/40% (duels 5/3+7/9) = Spellcasting, Darkness, Summoning + Logistics, Engineering, Education
Alchemist 20/30+10/40% (duels 5/7+3/9) = Education, Summoning, Chaos + Leadership, Logistics, Engineering Mystic 30/10+20/40% (duels 7/3+5/9) = Education, Summoning, Chaos + Luck, Leadership, Spellcasting Archmage 10/20+30/40% (duels 3/5+7/9) = Education, Summoning, Chaos + Spellcasting, Light, Darkness
Due to the change in the ratio of large and small creatures, the catapult branch will also change: 1) Artillery - before the battle, kills 10% of the enemy's small creatures (rounding up) 2) Sulfur Rain - before the battle, kills 10% of the enemy's large creatures (rounding up) The numbers have been reduced from 15% to 10%, but due to rounding up instead of down, Sulfur Rain is an effective counter against T7 (guaranteed to kill at least one creature).