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Duel map for Heroes of Might and Magic III.

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#23
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I would like you to post your walkthrough of this map on stage 8 of the campaign. Many people would be interested in reading a different version of how the events unfold on this map.
You could place a link to the topic about stage 8, where the walkthrough has already been posted, or to a separate topic about walkthroughs, which VDV Forever will probably create. You can copy it into this discussion or use any other option. Do as you see fit.
I disagree about the fort... a well-timed fort will determine a significant advantage on the map at the beginning of the game (this is true for online play).
I just got the impression that on this map, the main shortage is wood and stone, rather than valuable resources and money. And the castles that can take them as a starting bonus will have some advantage. And if both castles are like that, then the lack of a fort will only slow down the game. But that's just my opinion.

I would add a witch hut with tactics or dwellings for fast monsters to block snipers somewhere near the castle.
It's already there; it's a conserve. Just not 1 angel.