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But lately, I've become very interested in various Tournaments on different forums, and almost everywhere they only play Tournaments with random maps.
The imbalance of random maps is compensated by regenerating the map from scratch. Each participant is given several regenerations per game, which to some extent equalizes the chances of both sparring partners.
The downside of fixed maps is that one player has a lot of time to study the maps and plays them over and over, practicing and honing their technique. And another player barely has time to look at it in the editor before the start of the match. Hence, the conclusion: on fixed maps, the one with more free time will win.
The seasonal Tournament "Seasons" (just as an example) cannot be called either random or fixed, although it still leans more towards fixed maps, since the maps are placed for review in advance. But at the same time, choosing a Castle in advance, without knowing which map you will be playing on, adds a "twist" and a kind of intrigue - because on some maps, certain Castles are strong, and on others - different ones.
Imagine, they give you 8 chess positions and say "choose whether to play as white or black." You name the color, and then they pick a position for you that matches... a losing one. :rolleyes: I still don't understand why you need to choose races in advance; why not do it after the host announces the map?