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Heroes 5.5 WarGame Edition - Tactical Edition.

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1 Arrow (1 mana) = 4 x Magic + 0/10/15/20
1 Thorns (2 mana) = 3 x Magic + 0/10/15/20
2 Fireball (4 mana) = 3 x Magic + 0/10/15/20 = 100% Thorns
2 Ice Bolt (6 mana) = 9 x Magic + 0/12/18/24 = 150% Ring
3 Lightning (7 mana) = 8 x Magic + 0/20/30/40 = 200% Arrow
3 Ring (8 mana) = 6 x Magic + 0/8/12/16
4 Chain Lightning (12 mana) = 8 x Magic + 0/20/30/40 = 100% Lightning = 200% Arrow
4 Meteor (15 mana) = 4 x Magic + 0/16/24/32
5 Shock (20 mana) = 10 x Magic + 0/40/60/80 = 250% Meteor
5 Armageddon (30 mana) = 6 x Magic + 0/20/30/40 = 200% Thorns = 200% Fireball
(outside the guild) Fire Storm (5 mana) = 5 x Magic, 1/2/3/4 rounds
(outside the guild) Cold (10 mana) = 9 x Magic, +100% damage for 1 round

Principles for building damage formulas:
1) Double step from level zero to the base level, to motivate players to level up the new school of magic.
2) The multiplier for magic does not depend on the skill level; only the fixed bonus increases. This allows for significant damage scaling either through high magic or high skill, independently of each other. And most importantly, it makes it even more advantageous to cast low-level spells as magic increases. Low-level spells will be especially beneficial for the Necromancer, as they are very cheap and scale well in damage with Arcane Wave.

This is a fundamental difference from the original – to use not the most powerful spells, but the most effective ones, based on the remaining mana. The damage level of the original Tier 5 Shock is approximately equal to Tier 3 Lightning (when scaled to troops). Everything above that is much more powerful and expensive.

I will say right away that the Chaos perks will be truly powerful:
- Armor Piercing = 50% (as in the original, but defense is twice as strong)
- Freezing = 60% (in the original 30%)
- Stun = 60% (in the original 30%)
- Lethal = several times stronger than in the original (due to the low number of creatures)

For comparison with Chaos, I have adjusted the damage spell formulas in Light/Dark:

3 Plague (7 mana) = 7 x Magic, for 1/2/3/4 rounds. The total plague (14 mana) affects an area of 4x4.
5 Wave of Death (25 mana) = 4 x Magic + 0/10/15/20 damage to each group of humans, elves, mages, dwarves, dark elves, and orcs.
5 Holy Word (20 mana) = 4 x Magic + 0/10/15/20 damage to each group of undead, demons, and orcs.
5 Resurrection (25 mana) = 20 x Magic + 0/20/30/40, without any negative HP penalties.

Wave of Death and Holy Word deal damage exactly equal to 100% of the damage of Arrow, but to all targets.
Resurrection is the most powerful targeted spell related to damage; it has twice the multiplier for Magic compared to Shock (but twice the smaller additive for skill).
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат