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Current questions and answers regarding the map editor.

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#5122
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If I had to summarize the implementation in just a few words. The map usually starts with random factions, not specific ones. Displaying all of this at the beginning of the game isn't very appealing, at least not right now.
Name all the cities using script names (in objectProperties).
Next, use TalkBoxForPlayers. It only allows for 5 options, meaning options 1-4 are cities, and option 5 is a transition to another group of options. When transitioning, also display TalkBoxForPlayers, but for the remaining castles. Depending on the choice, call TransformTown for the cities with the corresponding names.

Select castles either manually or using a random generator separately.

Yes, it doesn't sound great and is a bit more complicated than I'd like...
 

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