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Heroes 5.5 WarGame Edition - Tactical Edition.

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There will be, but videos are for entertainment, and right now, the priority is to release the long-awaited update.

So, for now, I've decided on the race characteristics.

PowerTank = Dwarves (reduced initiative, super survivability)
BattleTank = Humans (high survivability)
RusherTank = Mages (increased initiative, increased survivability)

PowerFighter = Undead (low initiative, powerful physical attack)
RusherFighter = Elves (high initiative)

PowerSlayer = Orcs (reduced initiative, super damage)
BattleSlayer = Demons (high damage)
RusherSlayer = Shadows (increased initiative, increased damage)

The race characteristic will directly affect the main properties of the units.
For example, the PowerTank characteristic of Dwarves means a large number of durable and/or low-initiative troops. With a complete absence of RusherSlayer units with the opposite characteristic in the army.


Added 8 minutes later
I also decided to expand the initiative range:
For Power units, this is an initiative of 6-8.
For Battle units, this is an initiative of 9-11.
For Rusher units, this is an initiative of 12-16.

And if in the original, the main part of the units is concentrated in the middle range, then in WGE, the upper and lower ranges are actively used. That's why it's interesting to expand the lower range to 6 initiative, so that Power units become more diverse (and even more powerful, since with the right balance, initiative and power are opposite to each other).
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат