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Clan Wars – new faction mechanics.

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PaintingTs
Um, I don't understand what you're getting at. Do you not like how I used the word "synergy"?
- If fewer than double the usual amount are killed, the "scouts" will highlight where you can find more before encountering your sworn enemy;
Read your own post in the thread's header. Dark on light:
PaintingTs
A ranger hero at the beginning of the day discovers neutral armies on the map within a certain radius of himself, if he has already fought similar creatures (as part of neutral armies).
So, if "he hasn't fought them, but needs to"? Are we just going to sit here and do nothing? What kind of synergy is that?
PaintingTs
If more than double the usual amount are killed, the "scouts" will highlight those you can attack with bonus damage.
Great, they'll highlight them. But why bother? I already know who I've set as my sworn enemy. I just need to find those I haven't, simply because I couldn't find them on the map.
PaintingTs
Synergy? - It's synergy. Maybe it's not as big as you'd like? Then you should have just said so and offered your own suggestions.
It's not synergy at all. And you can find suggestions in the neighboring thread (WGE mod).
PaintingTs
It's great that you "explained" everything to me, although I already knew how "sworn enemy" works. What I don't understand is why "my synergy" should "work" specifically in the examples you provided.
Even after my explanations, you still don't understand how the racial Union works (or rather, how it doesn't work). There can be no synergy on a non-functioning skill.
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