Skip to content

Heroes 5.5 WarGame Edition - Tactical Edition.

User Avatar
#1349
Auto-translated
What kind of cheat is this – a racial ability that works normally? Having three tiers at once is too much; one or two tiers would be ideal, preferably higher tiers, so that the "Nemesis" ability works better. But what's the point of leveling up the racial ability for the Elf? In HRTA, the functionality of replacing a hero with duplicates with pre-set skills/perks is implemented through scripts. So, here, we can repeat this and automatically assign 1-2-3 tier "Nemesis" units when leveling up the skill. Added 10 minutes later: However, if you create a lot of duplicates, you can configure it so that "Nemesis" units are automatically selected before each battle from among the troops the hero is fighting (the 1-2-3 strongest units). Added 4 minutes later: It would be more balanced to have 20/40/60/80% of random enemy creature types assigned as "Nemesis" units. In the case of fractional numbers, use a random number proportional to the fraction (for example, when encountering 1 type of creature, there will be a 20/40/60/80% chance of making it a "Nemesis" unit). Added 1 minute later: Although, no, that's too crude. The best approach is to use scripts to allow the player to choose when entering a Castle, similar to a "Light Ritual" (which would consume 50% of the turn, for example). However, considering that the same type of unit needs to be encountered first, spending a turn on a ritual would definitely be unnecessary; it should be free. If you know that you've already encountered these units, use that information. Added 8 minutes later: But the problem is that in WGE, heroes won't have that many encounters before the final battle, maybe 20-30 at most. It's unclear whether the racial ability will have enough time to develop in these encounters. Added 2 hours 12 minutes later: I calculated it in Excel – when attacking 40 random types of neutral creatures, 25-30% of them will be repeats, which means that the racial ability will work consistently in this case. It may not seem like much, but it's better than nothing, and the skill is clearly more focused on the final battle, where its effectiveness is twice as high. Added 1 minute later: However, if neutral creatures are generated in a more structured way, according to their terrain, rather than just randomly, I think this would significantly enhance the Elven racial ability in encounters.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат