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The most balanced maps are fixed maps – that’s obvious, BUT:
Yes, I agree that randomness can present such “surprises” that sometimes you can immediately surrender in the early turns due to the layout. But recently, I’ve become very interested in various Tournaments on different forums, and almost everywhere they only play Tournaments on random maps. The imbalance of randomness is compensated by regenerating the map from scratch. Each participant is given several regenerations per game, and this, to some extent, equalizes the chances of both sparring partners.
The downside of fixed maps is that one player has a lot of time to study the maps and they grind them until they know them inside and out, training and perfecting their technique. And another player barely has time to look at it in the editor before the start of the match. Therefore, the conclusion is: on fixed maps, the one with more free time will win.
The seasonal “Seasons” Tournament (this is just an example) cannot be called either random or fixed, although it still leans more towards fixed maps, since the maps are placed in advance for review. But at the same time, choosing a Castle in advance, without knowing which map you will be playing on, adds a “twist” and a unique intrigue – because on some maps, certain Castles are strong, and on others, different ones.
But still, I tend to think that online Tournaments should be held on random maps, BUT WITHOUT DIPLOMACY. ;)
Yes, I agree that randomness can present such “surprises” that sometimes you can immediately surrender in the early turns due to the layout. But recently, I’ve become very interested in various Tournaments on different forums, and almost everywhere they only play Tournaments on random maps. The imbalance of randomness is compensated by regenerating the map from scratch. Each participant is given several regenerations per game, and this, to some extent, equalizes the chances of both sparring partners.
The downside of fixed maps is that one player has a lot of time to study the maps and they grind them until they know them inside and out, training and perfecting their technique. And another player barely has time to look at it in the editor before the start of the match. Therefore, the conclusion is: on fixed maps, the one with more free time will win.
The seasonal “Seasons” Tournament (this is just an example) cannot be called either random or fixed, although it still leans more towards fixed maps, since the maps are placed in advance for review. But at the same time, choosing a Castle in advance, without knowing which map you will be playing on, adds a “twist” and a unique intrigue – because on some maps, certain Castles are strong, and on others, different ones.
But still, I tend to think that online Tournaments should be held on random maps, BUT WITHOUT DIPLOMACY. ;)