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Materials and textures.

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[U]by the way, with Substance, you can only output to a single texture starting from version 18.3. Well, you have it above.
Also, don't forget to generate maps for Substance's internal work before applying materials. That is, curvature, normal, and ambient occlusion. Then, use at least smart materials, and you'll have nice wear and tear on the model's edges and shadows in the shadows.
P.S. Maybe you're already doing this, but just in case, I'm saying it.[/QUOTE]

Yes, I generate the maps BEFORE. And of course, I mainly work with smart materials because I can't draw, and they do everything for me xD

But I haven't found any information about being able to output everything into a single map. I export it as several maps. Separately, yes, you can choose different export versions there for Unity, UE4, and a bunch of others. But still, it doesn't pack everything into one map.
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