Connection ErrorBad RequestSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
IronAxeStatistics
Registered:
Posts:1,585
#1
Auto-translated
Romanuel;117614
Oh, damn, I'll look for it now... if anything, forget about it, the result is a failure in fact and in meaning... by the way, I finally discussed the nuances of this stage with the guys at work. In general, everyone was really impressed. We agreed that diplomacy is a DEFINITELY cool thing in the original game, but it doesn't work on online maps like ours.
Well, if the online game is played on pre-published maps for study, then it's clear - you know in advance whether you need diplomacy or not. But if the online game is played on a random map that players see for the first time when they start the battle. Maybe it makes sense to take and develop diplomacy there? By the way, are there any such online tournaments at all, or are online tournaments always played on pre-published maps for study? To be honest, I don't consider such an online game to be a real online game. It's practically the same as offline, because players first study the map thoroughly in offline mode on their own. And only then do they give a demonstration performance online.