By the way, you were lucky that the attack animation looks the way it should; heroes usually have problems with that too.
And another question about SetCombatLight: should I specify the script name as indicated here, like in the screenshot?
[function]("/[path to resource]/[resource name].xdb#pointer(/[resource type])")
It's a bit cumbersome, but that's how it works...
A specific example for videos would look like this:
StartDialogScene("/DialogScenes/TestMap/Ds1/Dialog-Scene.xdb#pointer(/DialogScene)")