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#244
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Xocenk
Let's say we don't include rules 1 and 7 in the Enhanced HW rules.
But what do we do about the fact that some people don't like rules 2 and 3 either? After all, the logic of the actions changes. And with rule 11, you shouldn't have to use your brain and calculate the moves yourself!!! (This isn't my opinion, but there are people who think this way.)
According to your logic, we'll end up in a situation where nothing can be done.

I was just about to add a comment about this. Indeed, when I said that I'm willing to accept some of the AI rules that I don't like and calmly (or even approvingly) accept the rest, that's my personal perception. Others may not accept them. Therefore, yes, any AI rules that will face serious objections should be moved to the optional section (by mutual agreement). I don't see anything particularly bad about checkboxes for the Gameplay Changes module (personally, I would be interested in sometimes playing with the "native creatures in hives and consoles" checkbox). This way, we don't reject any innovation, but we also don't impose it. There is no other positive way – everything else is destructive.

Regarding point 11, it doesn't introduce any AI rules; it only saves time on a turn, so it relates to improving the user interface. But if there are objections to it as well, I would like to hear from those who are against it.
The changes in points 2 and 3 differ in quality – if you can enter a hive without checking and without losing moves, taking an army up to the maximum (if there isn't one, then either spend moves or take a risk), then without point 2, exchanging artifacts without additional actions is physically impossible. Therefore, in point 2, I see a much more significant improvement in the user interface than an AI rule, and I approve of it.
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