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Played without any rests at all. I got Charna, who immediately caught logistics. The opponent obviously played through Dessa. On 113, Charna was running with expert necro on the inferno-adjacent area. It would have been a sin to restart such a run, although I was mentally prepared for a one-way. Septienna also arrived, so I kept moving. On 114, I finally found a one-way, and not an entrance, but an exit. Oh well. Septienna also had necro pumped up, and she caught earth immediately as well. By scouting the earth, I saw where to run to the towns, so Charna started heading there right away. Septienna, however, aimed for the box behind 50+ magmatics near the main and some cans scattered on the inferno-adjacent area. On 124, I finally captured the first dungeon town; without delay, I began upgrading the guild there. I took cans and cyclops zones; I didn't see any utopias at all. I was lucky to get DD immediately, so without hesitation, I went to push out the purple and pink AI with Septienna. I used Charna for leveling. There were problems: Charna was perfectly leveled except for exactly neither of the two elements. And Septienna was without air. That's how I played with these cripples. We didn't contact the opponent until week 4. At the start of week 4, I found the first utopia and took it immediately. They gave a red orb there. I had 3 pieces of AOTD, so when I spotted the sword, I was incredibly happy. I took the sword, had AOTD and handcuffs, and no longer feared the opponent's Galtrat. I tried to finish leveling Charna, who took intellect in the last slot instead of earth. Well, I realized I would have to push the opponent out of his castles with these cripples. However, when I jumped into the treasure zone between our castles with Charna, the opponent decided for some reason to use a final spell. I attacked, and predictably, the final spell was a one-sided slaughter.
Thanks for the game!
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи ICQ:5676388