It’s been a while since I played maps where you have to defeat bosses one after another in the finale, while clearly lacking the necessary strength. The following are missing:
- the main hero (Tazar) has low intelligence,
- there are no mana doublers or dungeons,
- there is no vulnerability medal.
Almost all of the last bosses are immune to berserk and/or blindness; most units are generally immune to blindness (Titans).
It is not even possible to use some kind of Chinese strategy, such as a castle siege/castle defense, because the bosses are in the field.
Tazar only has up to 990 mana, and raising all the stats will cost almost everything.
In essence, you need to accumulate strength until the next battle so that there is at least an adequate ratio of meat/cannon fodder.
Visiting all the morale and luck points has become mandatory; this helps a lot in some battles (especially against the undead).
In general, the end of the map is visually visible, but when it will happen is unknown :)
What about hit-and-run tactics, or the lack of taverns/shackles?
We’re waiting for the map’s outcome