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I completed the campaign and was completely thrilled: :smile54:
Mission 1: Since there was a hero with a special ability for ballista, it was a must to go for the Outpost. No major problems arose.
Mission 2: It took a few tries, but after studying the map, I started looting. The downsides are the not-so-obvious quest with the dwarves (I initially ignored their nearest garrison) and, as a result, got stuck on how to proceed. The Rune Shrines (I think that's the correct name) look like dwellings, but when the hero is an uber-killer, such things are ignored, which again led to getting stuck while searching. Andrias even had to fight off a fierce dwarf in the dwarves' Castle while swimming to the missed shrine.
Mission 3: No problems, a smooth ride, save-loads are still not limited: D
Mission 4: The beginning is tough; the units get demoralized at the worst possible moment. After reaching Arantir, I switched to undead – and there were no more problems. It's a pity that undead cannot be recruited from the green faction.
The mission seemed a bit drawn out – the hero is invincible, but you have to run around for a long time and far (+ I collected all the stats before the final battle, hoping that the next mission would continue with Varens). And a huge pile of necromantic creatures accumulated for the final siege.
Mission 5: I swore a lot when they took away the Outpost and the marauder (which I had a hard time finding and mentoring): D. Fortunately, I quickly recovered. The map is for making decisions; as soon as you move away, some... castle comes to take it back. Overall, I'm satisfied; it was difficult, but I managed to find the right moment to seize the League's castles, and it became easier afterward. And the final battle was also not the easiest.
In general, it's a very worthy campaign; I recommend everyone to play it. Respect and honor to the author: :smile54: