Gatekeepers are very slow and almost unplayable units, despite their teleportation and other spells.
As far as I understand, the mod will conflict with RTF precisely because of the elementals.
I also have a request for the author - please draw a complete skill wheel for this faction, at least for the branches that have been changed. I don't understand where some skills have been moved (what is demonic punishment doing in the darkness?), and it's no longer possible to rely on the old wheel. And maybe it's just me, or maybe it really is, but the skill progression system has become somewhat inadequate. Either because of the addition of a new skill, or for some other reason, but the skills now appear somehow... strange? I don't know, maybe I'm imagining things, and everything is actually fine, but I feel uncomfortable. But the mod itself is really good; you can see that the author put a lot of effort into it.
Okay, after playing a little more, I've changed my mind about the lizards - they are actually useful.