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Posts from Schism – a new faction, skill, mechanics, and much more.

5.0 (1 rating)
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7 years ago
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As the name suggests, this mod adds a new town to the game - Rift, a new skill - Enhancement, and also changes some game mechanics.
https://yadi.sk/d/HHenUy61G2kNXQ <-- LINK TO DOWNLOAD THE LATEST VERSION
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Rift

Rift is a kingdom to the east of Ranar, which has long been hidden from human eyes. It is inhabited by outcasts and creatures distorted by the energy of these lands. Its native land is a wasteland, full of rifts, and the stone in it resembles the surface of the moon.
Units: They specialize in maintaining distance and summoning creatures to help in battle.
The "sacrifice" ability allows you to summon special creatures from the bodies of fallen enemies and allies, regardless of their Faction.
Hero class: Wanderer.
Racial skill: Space magic. In addition to opening portals with creatures, like ordinary demons, the Wanderer hero can summon a special creature onto the battlefield, whose strength and abilities depend on his development.
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Enhancement
Enhancement is a skill that allows the hero to improve troops in his army, unlocking new abilities and skills for them. These improvements are individual for each unit, so carefully plan the synergy when choosing this skill.
The skill is unavailable for the "Barbarian" class (for technical reasons).
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Other changes
The mod changes the spells of summoning magic, both visually (Secret Crystal, Hive Summon, Wall of Swords) and in terms of gameplay (Phoenix Summon, Elemental Summon). The "Soul Hunter" skill of Naadir has been changed, which now summons unique creatures instead of ghosts. Also, artifacts from the "Will of Urgash" set have been changed to match the new Faction.

UPD 09/19
v1.1
For now, only a small update.
Added the Rift treasure - Cultists' Refuge, and a new neutral building to replace elementals - Hell Forge. You can find them in the original scenarios and on the maps you generate.
The landscape of the wasteland on the map and in battles has been slightly changed, and graphical bugs have been fixed (hopefully, all of them now).

UPD 10/18
v1.2
The main menu theme has been changed!!!
The loading screen has been changed, the Rift arenas in duel mode have been changed, an animation for casting has been added for Moon Witches, and the icon and description of the "Mind Control" spell have been changed.

UPD 11/05
v1.2.1
A new artifact "Armor of the Cursed Hero" has been added.
The "Enhancement" skill now works correctly on Guides and their upgrades.
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6 years ago
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Wow, a mod for a new Faction. It's been a while since we've seen one of those. Let's take a look.

Added 22 minutes ago
First of all, the installation is idiotic. It's inconvenient to change everything in the data folder. There should be a separate .pak file in the archive, which would contain all the other folders.

Added 9 minutes ago
Overall, the textures are great, although a bit monotonous. The blue shades are harsh on the eyes.

Some textures are not polished enough, in particular, the lunatics and all the lizards. I mean, there are still floating pixels.

The regular lizards are too light. Maybe it's just me.

The two grades of Knights are too similar to each other, differing only slightly in color. They can be easily confused on the battlefield.

I liked the witches in skirts the most. They deserve special praise.

Added 4 minutes ago
The animations are very cool:smile54:

The idea of battle manticores is just awesome!
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6 years ago
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Take screenshots of creatures and heroes in the recruitment windows!
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6 years ago
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I played it, took a look, and there are a few drawbacks:
1) Almost all creatures are very similar, the colors are dark, and as a result, I started to get confused about the tiers, alt-tiers, and the creatures in general.
2) Dracolichs don't fit the Castle at all. Well, only the name, because a dracolich is a dead dragon, an undead creature that has learned to use magic. But here it's just a creature, a ranged attacker that also applies buffs and debuffs of dark magic. And after looking at the "Stardust Dragon," I can suggest the name "Interstellar Darkness Dragon" for that dragon.
3) Gatekeepers are very slow and almost unplayable units, despite the teleports and other spells. Yes, Cave Lords were also slow, but they just sat there and guarded a single stack of ranged attackers, and here it turns out that levels 2.5 and 7 shoot, level 6 just stands still, and as a result, there's no one to go "tank." The very principle of gatekeepers needs to be revised; it makes sense to make them faster, give them something like a teleport (flight and animation of movement from point to point), and some kind of impact abilities.
Now about the advantages:
1) The idea of such a Castle is not new; as far as I remember, there was something similar before, but it was underdeveloped and raw, and here it is a well-thought-out and implemented Castle.
2) New abilities and new creature summons are also very good, although I haven't had time to test the elementals yet. As far as I understand, the mod will conflict with RTF precisely because of the elementals.
3) Having 3 ranged attackers against demons, while before there was only one, is also a plus.
And it should be noted that there is a feature: when recoloring lava, most modders forget to recolor one object, the lava rift; when viewed from a certain camera angle, it is covered in yellow from under the blue lava lakes. I don't know what it's called, but it's on the "War for Survival" map, on the red player's side, near the Castle
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6 years ago
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Gatekeepers are very slow and almost unplayable units, despite their teleportation and other spells.
As far as I understand, they perform the function of support units on the battlefield, rather than tanks or attack units - either by speeding up the initiative of nearby units, or by stealing mana for mages and enhancing the hero's magic, although increasing the initiative by one point would be a good idea. I don't see any use for lizards in the mid to late game: they either draw all the AI's attention to themselves (why?), without actually doing anything, or in the very beginning they jump into boxes, do something to someone, and immediately go into astral form due to the doubled retaliation. Although, perhaps they are expendable units, but still, there is practically no combat benefit from them.
As far as I understand, the mod will conflict with RTF precisely because of the elementals.
Actually, it conflicts with all mods that replace factions; I checked. It somehow suppresses them, and as a result, the replacement of creatures in the factions does not occur. I don't know why this happens, but it's a fact.
I also have a request for the author - please draw a complete skill wheel for this faction, at least for the branches that have been changed. I don't understand where some skills have been moved (what is demonic punishment doing in the darkness?), and it's no longer possible to rely on the old wheel. And maybe it's just me, or maybe it really is, but the skill progression system has become somewhat inadequate. Either because of the addition of a new skill, or for some other reason, but the skills now appear somehow... strange? I don't know, maybe I'm imagining things, and everything is actually fine, but I feel uncomfortable. But the mod itself is really good; you can see that the author put a lot of effort into it.

Okay, after playing a little more, I've changed my mind about the lizards - they are actually useful.
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3 years ago
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Relativity
As the name suggests, this mod adds a new town to the game - the Rift, a new skill - Enhancement, and also changes some game mechanics.
https://yadi.sk/d/HHenUy61G2kNXQ <-- LINK TO DOWNLOAD THE LATEST VERSION
========
The Rift

The Rift is a kingdom to the east of Ranar, which has long been hidden from human eyes. It is inhabited by outcasts and creatures distorted by the energy of these lands. Its native land is a wasteland, full of rifts, and the stone in it resembles the surface of the moon.
Units: They specialize in maintaining distance and summoning creatures to help in battle.
The "sacrifice" ability allows you to summon special creatures from the bodies of fallen enemies and allies, regardless of their Faction.
Hero class: Wanderer.
Racial skill: Space magic. In addition to opening portals with creatures, like ordinary demons, the Wanderer hero can also summon a special creature onto the battlefield, whose strength and abilities depend on his development.
========
Enhancement
Enhancement is a skill that allows the hero to improve troops in his army, unlocking new abilities and skills for them. These improvements are individual for each unit, so carefully plan the synergy when choosing this skill.
The skill is unavailable for the "Barbarian" class (for technical reasons).
========
Other changes
The mod changes the spells of summoning magic, both visually (Secret Crystal, Hive Summoning, Wall of Swords) and in terms of gameplay (Phoenix Summoning, Elemental Summoning). The "Soul Hunter" skill of Naadir has been changed, which now summons unique creatures instead of ghosts. Also, artifacts from the "Will of Urgash" set have been changed to match the new Faction.

UPD 19.09
v1.1
For now, only a small update.
Added the Rift treasure - the Cultists' Refuge, and a new neutral building to replace the elementals - the Hell Forge. You can find them in the original scenarios and on the maps you generate.
The landscape of the wasteland on the map and in battles has been slightly changed, and graphical bugs have been fixed (hopefully, all of them now).

UPD 18.10
v1.2
The main menu theme has been changed!!!
The loading screen has been changed, the Rift arenas in duel mode have been changed, an animation for casting has been added for the Moon Witches, and the icon and description of the "Mind Control" spell have been changed.

UPD 05.11
v1.2.1
A new artifact "Armor of the Cursed Hero" has been added.
The "Enhancement" skill now works correctly on the Guides and their upgrades.
Bravo, my favorite Faction is now among the fun ones, right after the Nagas!
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2 years ago
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Relativity, could you provide more details about the new skill that enhances not only the icon but also the description?

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