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Walkthroughs for custom maps.

#2859
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Great review! It seems that the campaign is very interesting and involves many original elements even for today. It's a pity that the author preferred not to leave hints for choosing the right skills and other things; Marmot's comment on this topic in the old thread is still relevant. Here's another thing: was there a moment in this campaign where we had to run away from an enemy hero along a fixed route, hiding in various spots? I distinctly remember such a moment when I played one of his campaigns as a child, but I don't remember which one. The campaign was downloaded from heroesportal; now all of the author's works have long been deleted from there, for some reason. Or is this not a campaign? Also, while running along this route, the author says something like, "You know how much time I spent testing this? Right. A lot." I definitely remember a similar phrase. Please let those who have played it respond. There is a suspicion that part of the author's work has disappeared. I looked at the campaigns "Strength and Intelligence. Intelligence and Strength" and "In Search of the Sword," but didn't find anything similar. In "Strength and Intelligence," there is such a funny battle in the first mission. It's a light version of the Valley of Heroes battle :)
Marlo_Stanfield
Also, in the 10th mission, there was the longest battle in the campaign – a three-hour siege of a dwarven stronghold with 9 snipers and 3 cavalry units. A million restarts due to the dwarves' morale on the grass.
Still, I recommend this method for battles like these. Battles of the type "Limes Inferior" become enjoyable to play. Instead of 3 hours, it will take about 30 minutes. Specifically in this battle, if the fixed morale drops for the dwarf on round 7, then open the window once on round 6, wait until the creature animation starts in the window, and immediately close it; this changes the random number generation. If the morale drops after that, on round 12, then open the window on round 11, etc. This is an even more convenient way than just keeping the window open because there is no risk of missing the change in animation. Any randomness can be controlled, both ours and the computer's, even the location of quicksand.