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Walkthroughs for custom maps.

#2786
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Continuing the topic of generating the desired random sequence.

Upon further testing, it turned out to be much better. It resulted in a budget-friendly Oracle. If it doesn't work on your computer, you have to find your own solution; there's nothing you can do about it. ))

Example of generating 7 morale values in a row. I recommend changing the creature windows when searching for the desired trigger animation; in this case, the golem window and the elf window are used. First, I check the initial animations from these windows; this is much faster. It can also be noted that if you click on the arrow (window close button) in the window and hold it down, it stops the animation, and therefore the random sequence, but does not change it! That is, after some time, you can release the held button, and the animation, along with the same random sequence, will continue without changes.

Each subsequent search for an animation must start from the beginning; that is, after successfully finding the first morale value and failing to guess the second, a restart is required – trigger the first morale value and only then proceed to search for the second, thus gradually building the desired sequence.

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