Auto-translated
To be specific, changing the First Aid and Eagle Eye skills didn't benefit anyone. Whether they exist or not makes no difference. Where did this strange desire to bring back dead skills come from?
Eagle Eye has been adjusted specifically for online play – now, in the endgame, if you don't have strong combat magic, but your opponent does, Eagle Eye gives you a chance to win.
First Aid can help during summoning, which isn't used that often. Standard summoning through artifacts and creatures is usually more beneficial.
It can also help if you have a larger stack of level 1 creatures; the same goes for the Miner or the Lizard's cool idea with the Gem, wouldn't it be interesting to see its implementation?
I'll note that this is a closed list of changes to the skills; no more are planned.
Soda has more important problems: the map generator, the starting imbalance, necromancy (partially), everything else is insignificant.
As for Diplomacy, fixing the upper value doesn't solve the problem at all. It's a mistake to think that Diplomacy is only needed to join a Guild of Order. In the first 1-2 weeks, you can join a decent stack and gain a huge tempo. And this introduces additional randomness for no reason.
And KZ, KV, Teapot, 15 Vampires, Trogolodites for the Miner, 2-3 medium artifacts on the road, Luna, early control from the guild, etc. – don't they give a huge tempo?
Many possible random factors balance the game.
You didn't get artifacts and creatures, but a diplomat showed up – there's a chance to get into the game.
Are you ready to claim that with these "uncalculated changes," the diplomat will win in 80% of games? With players of comparable skill, of course.
Added 2 minutes ago
Since the fresh mod is being introduced in the Blitz Jeb and OFB tournaments, can you add a system message about the connected version of the fresh mod in all versions of the fresh mod?