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BallLM. A mod that changes and improves the original game balance.

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#6
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I ran a couple of duels and would like to share all the problems that caught my eye.

1. All units have been given "infinite retaliation" (now it will be more difficult to destroy a strong unit with a large number of attacking units)
All units that initially had infinite retaliation lose this feature.
Possible solution: give them the "battle griffon" ability, and add "retaliation" to the griffons themselves.
All units with double attack (and its variations, cleave and strike) have become less valuable, as they receive a response twice, but there is no compensation.
I can't figure out what could fix this... perhaps give them "swift attack" or simply add stats...

2. All archers, except for the tier 5 colossus and cyclops, have received "retaliation" (enemy archers cannot shoot at your archers without consequences)
Succubi have lost their individuality and have not received anything in return.
Should we give them "retaliation"?
Wizards of some factions can still attack enemy archers by shooting at other units (although this can be considered a feature)
The ballista breaks when trying to shoot at an enemy archer.

3. "Killing blow" has been added to all units from tier 1 to tier 4 (leveling the playing field against large armies)
This is an absolutely unnecessary change! Not only do "single-target" units return (now, however, with an emphasis on area attack), but, for example, the "chain shot" ability of demonesses disables this ability. And the cave troll also loses its uniqueness...

4. All tier 7 units now have "killing blow" (to combat large armies and speed up the game)
I just didn't understand the idea behind this change.

5. All units have the "shield wall" ability (the chance of surviving an attack from fast creatures at the beginning of the game increases)
The "cavalry charge" ability of the horses under Axel becomes meaningless - the damage reduction is higher than the charge.
Increase it from 5% to, say, 25%.

6. The bonus for the difference between attack and defense has been reduced to 0.01 instead of 0.05
Of the factions that rely on swords, only the Barbarian has not turned into complete garbage, and even then only because of its uniqueness...

16. Bonuses and penalties from morale (+ and -) have been reduced to 0.25 (0.5) movement on the turn order scale
This seems too radical to me - morale has almost ceased to play any role. At least it would be nice to return the negative morale...

26. The ballista has 125 hit points (it used to have 250)
The poor thing already receives a response to every shot, while it cannot do the same, and now its hit points are being reduced :D