1. All units have been given "infinite retaliation" (now it will be more difficult to destroy a strong unit with a large number of attacking units)
Possible solution: give them the "battle griffon" ability, and add "retaliation" to the griffons themselves.
All units with double attack (and its variations, cleave and strike) have become less valuable, as they receive a response twice, but there is no compensation.
I can't figure out what could fix this... perhaps give them "swift attack" or simply add stats...
2. All archers, except for the tier 5 colossus and cyclops, have received "retaliation" (enemy archers cannot shoot at your archers without consequences)
Should we give them "retaliation"?
Wizards of some factions can still attack enemy archers by shooting at other units (although this can be considered a feature)
The ballista breaks when trying to shoot at an enemy archer.
3. "Killing blow" has been added to all units from tier 1 to tier 4 (leveling the playing field against large armies)
4. All tier 7 units now have "killing blow" (to combat large armies and speed up the game)
5. All units have the "shield wall" ability (the chance of surviving an attack from fast creatures at the beginning of the game increases)
Increase it from 5% to, say, 25%.
6. The bonus for the difference between attack and defense has been reduced to 0.01 instead of 0.05
16. Bonuses and penalties from morale (+ and -) have been reduced to 0.25 (0.5) movement on the turn order scale
26. The ballista has 125 hit points (it used to have 250)