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RoseKavalier, My point is that it's cool that I can use creature window to search for favorable RNG. It's a much more convenient than pressing each time F12 and turn on "Original RNG" option during battle. I had a few fights with disabled "Original RNG" option where I get bad damage at 15~ round, it causing me turn on "Original RNG" after 15~ round and hope for optimal damage, but now this problem is settled and could be controled to some extend.
Absolutely, it is nice to know other ways to cycle through RNG. :) Dandy
may be you should left only one option original rnd_setteings(=original random seed + original random number gereration)? and disable option to change it during battle?
That would be too subjective (personal preferences); instead this task will be left to mapmaker who can alter every option and then some more: