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The Necromancer's Path.

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#122
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Yeah, I get it. Strengthen the garrison – and no one will be able to complete the map. That feeling when he actually managed it! :D Okay, those who are complaining about the difficulty can calm down – I understand everything, and the next map will be twice as easy, meaning technically "The Price of Love." This map was designed to be hardcore... well, it seems there aren't many hardcore players or those who love maximum efficiency here; even those who praised the map unanimously told me to go away because of these garrisons, saying that it's too difficult to break through them quickly without magic. As for this one... well, maybe I'll remove the garrisons, since tears are streaming down like waterfalls. There's still one update after the release of "Dark Sides." I don't see any other problems with the map. The aggressive AI has always been there. And even before the update, its arrival was scheduled for the first week of the second month. And the respawn is also the same; it's even slightly weakened compared to previous versions. Well, except for Giovanni. He has the traditional, constant, and lightning-fast speed from birth. Added 3 minutes ago
elizbar1967
I don't know. In battles with the garrison, I could also cast spells. And the enemy didn't rush through that quickly. I was playing as a hero. Between me and the greens, there are a hundred and a half vampires; you can't defeat them right away. You need to break through to the witches' sabbath; there, the green problem is radically solved. True, you need to grab the Cloak of Darkness and save up some money. Well, yes. The map is very difficult, but if you think and don't get lazy about replaying, it is absolutely passable.
The map has been updated. Although the update didn't affect the time the enemy appears.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"