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Modern piracy in computer games is partially controlled by the game developers themselves. Some of them have long realized that they can use pirates as a way to distribute their product. Normal people try the product and then buy it if they like it. So, I don't agree with the idea that piracy is inherently bad. Computer games have never been afraid of it; in fact, according to professional statistics, they have even benefited from it in some ways. Even the protection on games is usually designed for a certain period and is determined by the company's policy (unbreakable protection does exist, by the way). However, movies and some other products do suffer from piracy.