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Heroes 5.5 WarGame Edition - Tactical Edition.

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As duel classes, the following will be used (attack/defense + magic/knowledge):

Barbarian (orcs) 9/7 + 3/5 (Machines)
Knight (humans) 7/9 + 5/3 (Light + Darkness)

Outcast (demons) 9/3 + 5/7 (Darkness + Chaos)
Veteran (dwarves) 5/9 + 3/7 (Light + Chaos)

Reaper (undead) 5/5 + 7/7 (Darkness + Summoning)
Archmage (mages) 3/5 + 7/9 (Chaos + Summoning)

Warlock (shadows) 7/3 + 9/5 (Darkness + Chaos)
Druid (elves) 3/7 + 9/5 (Light + Summoning)

Comments (compared to the original):
- Humans: emphasis on low knowledge (therefore, magic is higher)
- Dwarves: emphasis on endurance (top-tier defense, high knowledge), previously it was with elves
- Elves: emphasis on magic and defense, previously it was with undead
- Undead: emphasis on versatility, but with a focus on magic
- the remaining races are similar to the original

Role-playing of magic schools based on parameters (magic/knowledge):

Light:
- 9/5 elves
- 5/3 humans
- 3/7 dwarves

Darkness:
- 9/5 shadows
- 7/7 undead
- 5/7 demons
- 5/3 humans

Chaos:
- 9/5 shadows
- 7/9 mages
- 5/7 demons
- 3/7 dwarves

Summoning:
- 9/5 elves
- 7/9 mages
- 7/7 undead
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат

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