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Heroes 5.5 WarGame Edition - Tactical Edition.

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#1322
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I think duels should be separated from classes by linking all three types of armies to the same class and a standard set of spells (2 schools). The reason for this decision – the specific classes of heroes, their parameters, magic, and skills – is still being discussed between the author and other contributors and will be decided at later stages (when hero progression is implemented). These classes could change 100 times. It would be undesirable to revise the duels at this time, at least until the classes are finalized. Pros: + All heroes of the same race have equal physical stats (attack and defense), which means you can clearly feel the difference between upgrades in physical stats in combat, without relying on different classes. Cons: - Essentially, the heroes are identical as units within each race. However, this concerns only duels, where classes were not fully revealed anyway due to the lack of hero skills. The main theme of duels is the troops, and this change will be positive for playing with the troops (the plus will be beneficial, and the minus is not important). Why were classes introduced into duel presets in the first place? To test the balance of Might and Magic on different parameters. But this can also be tested with the new approach of equal heroes within a race, for example, how Chaos plays with 8 in magic (with the Shadows) and with 4 in magic (with the Demons).
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат

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