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Brilliant. To make the game complete, you need to add 2 AIs at 200% and set the size to M.
Facepalm.


That is, so that the game ends in the second week. Then it will be complete. Uh-huh. And who will dig up the best mage and who will throw more archers, lightning bolts. That's what "completeness" is.

The fact that luck plays a big role has not been canceled. Well, in general, the possible scenarios can be different.
If desired, the game can always end on the 2nd week for this template, just a couple of extra days of travel, compared to the M size, and voila. But online players rarely play like that. They always prefer their boring routine with endless beating of neutrals, 100500 battles with defenseless monsters. Online players avoid real difficulties.
Take, for example, the 6LM10a template, there are supposedly 6 AIs. Only, for some reason, no one thinks about why each AI plays with a maximum of 2 heroes, and in essence is not a full-fledged participant in the game. And that's because there is a general limit on the number of heroes on the map, which the AI takes into account, unlike a human. This limit is approximately 20 (depending on the selected difficulty). We subtract 16 heroes hired by people, and there are only 4 left. That is, only 1 hero for each AI. Has anyone bothered to increase the limit? No, of course. Why play difficult games, "lose momentum"?
That is, in essence, online players play in "self-satisfaction", with the exception of one single final battle. Well, and, accordingly, they do not have an understanding of Heroes, which they imagine, and taking into account which, all sorts of their proposals for improving the game appear. They have long been playing in their own version of Heroes, far from the original idea. Well, and all sorts of proposals - in the same direction. The most important point, according to which there is a discrepancy with the original idea of the game, is that for one real participant in the game (AI at 160% is not one, of course), there is too large a piece of the map, and, accordingly, too much of everything. Including hives, cans, drowned. Problems with a large number of skeletons in Necromancer - for the same reason.

Regarding the 2SM4d3 template. Yes, with an appropriate map size (M-U, M+U), there may be a rather early encounter. If this does not suit you, there are many other templates, including those that you can come up with yourself.

With this approach, the factor of luck, of course, still plays a greater role than in the approach of online players. But if you take some sufficiently large tournament segment, the strong one will still score more points. But in games on elimination, the factor of luck would, of course, decide a lot.

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