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Orcish monk :)
Regarding the fire wave, I haven't been able to properly implement the wave animation for the area-of-effect attack yet (maybe someone can suggest how to do it best?). Therefore, for now, I'll leave the option with the old built-in Wave (with a 100% chance and inaccurate damage prediction). In my opinion, it's better to have a very interesting ability and calculate the damage yourself than to have a random thing that you don't know if it will work or not, and where it will hit. In any case, the ability to see the area of the wave before the attack is more important than the ability to see the exact damage, but without the area. When the wave covers 5-6 targets and you see it immediately before the attack, it's an amazing feeling :)
Regarding the fire wave, I haven't been able to properly implement the wave animation for the area-of-effect attack yet (maybe someone can suggest how to do it best?). Therefore, for now, I'll leave the option with the old built-in Wave (with a 100% chance and inaccurate damage prediction). In my opinion, it's better to have a very interesting ability and calculate the damage yourself than to have a random thing that you don't know if it will work or not, and where it will hit. In any case, the ability to see the area of the wave before the attack is more important than the ability to see the exact damage, but without the area. When the wave covers 5-6 targets and you see it immediately before the attack, it's an amazing feeling :)