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Bring back the armor penetration for Yarls (new name for armor reduction = ignoring 50% of armor), as even with a 100% chance, Fire Wave alone is not enough to balance out the Chain Attack of other tiers, without drastically increasing the attack.
Update: it seems that Fire Wave will have to be removed, or the random factor will have to be reintroduced, as it leads to inaccurate damage prediction (up to 10 times lower, depending on the distance to the target). It's a pity, because with the random factor, the ability is weaker than a simple assault.
Perhaps it will be possible to simulate this ability through a regular area attack, I will need to try. Then it will be possible to strengthen it so that 50% damage is dealt across the entire area of the wave (regardless of the distance to the target).
Update: it seems that Fire Wave will have to be removed, or the random factor will have to be reintroduced, as it leads to inaccurate damage prediction (up to 10 times lower, depending on the distance to the target). It's a pity, because with the random factor, the ability is weaker than a simple assault.
Perhaps it will be possible to simulate this ability through a regular area attack, I will need to try. Then it will be possible to strengthen it so that 50% damage is dealt across the entire area of the wave (regardless of the distance to the target).