Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Over the weekend, I replayed the start of Greta's scenario up to Ainurel, and the battle itself, just for fun, with the loss of 3 nymph kamikazes. It turned out to be interesting.
I took as many one-time buffs as possible, resulting in +5 to both Attack and Luck, and on Friday, I added Initiative. The Dragon Ring is a must-have.
Essential perks: Wrath + Storm Wind, Coalescence, and Ranged Attack are also good. There will be enough summons to learn Phantom.
In principle, if you take Sorcery and Wisdom, you can also learn Phantom, and the hero will move even more often. But there's enough here already; on the first turn, I managed to create a Phantom and destroy all 3 of his machines.
For the battle, I deployed Archers, Druids, 9 Dragons, and Nymphs, plus 3 kamikazes to block the gate. The rest were sent to the mine to extract ore for Moriton.
The humiliation of Ainurel is attached.