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Why was it removed? It's called "Call of Death."
I'm still thinking about the following questions:
- Should Dusk Witches have Shooting without a penalty or Armor Burning added? (Otherwise, a huge difference in attack power will have to be maintained between them and their upgraded versions.)
- Should all Cyclops receive Goblin Devour as a unifying ability?
- Magic units need another random ability added, as there aren't enough to balance with Soldier's Luck (currently, there's only Stun on Gargoyles and Blind on Gremlins).
- Should Shadows keep Storm, or can we come up with something more synergistic with Etherealness?
Added 7 hours 40 minutes ago
I've given Monstrous Cyclops Goblin Devour; now, all Cyclops are united by manipulations with goblins (devouring or throwing).
I've given Dusk Witches Armor Burning (like Shadows). Now, the combination of shooting with Electric Attack has become even more interesting, as the opponent can protect troops vulnerable to Armor Burning with high defense by placing troops with low defense nearby, forcing them to redistribute the energy of the shot.
I've also discovered a new combination: Giant Killer + Intercept, and added Intercept to Colossi. Given the large size of potential targets, as well as the Colossi themselves, it will be difficult for them to bypass these giant guardians without running into Giant Killer.
Unfortunately, Flame Strike doesn't work on ranged units as intended. The damage is dealt proportionally to the actual ranged attack, but it was planned that it would always be 100% damage without penalties for distance. Without this feature, adding the ability to Gremlins doesn't make much sense; we need to think about an alternative.
Rage should definitely be given to Ifrits, not Granite Golems. There's a cooler combination with Fire Shield, and it's generally more logical for Ifrits. I'd like to give Golems Storm (especially since magic units lack a 3rd random ability besides Gremlins and Gargoyles), but the problem with this ability is that it doesn't seem to synergize with enchanted armor (resurrection from Chaos). However, I found a synergy: thanks to resurrection, you can significantly increase the attack potential before an attack, increasing the chances of Storm triggering.
Added 12 hours 15 minutes ago
Regarding Gremlins with Flame Strike, the ability seems interesting and logical, but it can be implemented in the following way. Sharply reduce the number of Gremlins' ammunition but compensate for the shortage with a corresponding number of Flame Strike charges (3 charges). Thus, some of the Gremlins' ammunition will be explosive (like other Gremlins), and some will be incendiary. With each shot, there will be a choice of which to use: either from shooting or from the ability.
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат