Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
I spend a lot of time meticulously refining the abilities and parameters of creatures, and I constantly work on fixing errors and finding ways to improve them.
The old mod had many excellent ideas, but not all of the potential of the abilities and their combinations was utilized.
Here, I try to go through all the creatures, evaluating them according to three qualitative criteria:
1) Cohesion - how connected the creatures are to each other (all 3 types of upgrades).
2) Unique combinations - what unique combinations of abilities do the creatures use, and how do they work together?
3) Unique abilities - do the creatures have unique abilities?
From the point of view of abilities, all creatures should be unique, meaning that 2 or 3 of the points should be fulfilled, and it is also highly desirable to fulfill point 1.
Update: I cleaned up a lot of text and moved the more concise content to the next post.
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат