I played this map (hero, version 1.1 - downloaded it maybe a month ago, but didn't have time to play). My impressions are mostly positive, but let's go through everything in order. The beginning is moderately difficult, there's a severe shortage of mana, but there are a few units that can be easily defeated by kiting with vampires and draining their mana with spiritual connection, so it wasn't very difficult to level up. The lack of resurrection on Arantir was quickly compensated by raising a bunch of high liches from a stack of shamans, and in the early stages, I lost 1 vampire and a couple of dozen skeletons. So, Giovanni, whom I encountered around the beginning of the 4th week, was defeated without any particular problems. After that, I leveled up without any losses, and in the second encounter, Giovanni was defeated with the loss of 2 ghosts
. After that, he immediately teleported to the city, barely noticing Arantir. Then Benedict arrived, and I defeated him without any particular problems and started moving towards the human lands. I didn't take Mortred, I just made a couple of sorties for the keys, using teleportation to the city when Giovanni approached him. Then I immediately went to the mountain, and I defeated the phoenixes and elementals without any problems and without losses. Then I was very unlucky - I didn't have enough movement points to reach the Temple, and Giovanni captured my Castle on the next turn (I had to return, but I essentially wasted a week). Then I returned to the Temple and fought against Vessel
. The battle is difficult, but Vessel essentially counters himself - you just need to remove elemental equilibrium from him, in my opinion (see the replay). I teleported to the Castle, defeated Giovanni, Benedict, and the orc, who decided to attack my depleted army, one by one, and captured Mortred. And then the battle with Bertrand
- the main thing is to position yourself so as not to get hit by the initial attacks and to get good spell procs. In total - 73 days, Thunderstrike.
In conclusion: I liked the map, it's pleasant to play, and it's not particularly stressful (well, it's Arantir, after all). The downside is that many parts of the map are not well-developed; yes, there are some additional quests, like the ancient Temple or Giovanni's blockade (I checked the scripts:o), but in practice, completing them only prolongs the game, and you can win without problems anyway. In my opinion, it would be better to place the key guardians in different parts of the map to motivate exploration. In general, thank you for the map, I'll be waiting for the sequel;)
Thank you;)
Yes, the issue with the empty parts of the map exists, but it was due to the lack of a suitable size. Medium is too small, large is too big, so to speak. The compromise turned out to be this. It's a pity that it's version 1.1; under the bad influence of other commentators, I made a lot of changes to the scripts in version 1.2:D. Thank you for the Walkthrough. I'll watch the replays now:cool:
Added 12 minutes ago
Mini-fix
- Fixed a bug in Vessel's script that was not previously detected.
Thanks: Gerter.
Added 20 minutes ago
In principle, it wasn't critical... but yes, Vessel wasn't applying the vampire curse to the phoenix, thinking that his own old one was alive and well, and, accordingly, he was attacking with two phoenixes. I fixed it. I replaced elemental equilibrium and banishment; I don't know why I gave him the latter.
In 1.2, Vessel applies a mass vampire curse, by the way.
Added 5 minutes ago
1. Giovanni found some kind of Dodge in the 2nd battle:D Poor guy, that's the worst thing for him;
2. The liches and shamans are designed that way.
3. Vessel's numbers turned out very nicely:D
4. Bertrand is designed that way. He has powerful attacks that can wipe out stacks, but he can be countered tactically and with Dark magic. He's not the main boss. That role belongs to Vessel:)
5. By the way, how did you like the plot, and how does the scenario compare to "Price of Love"?